Before we continue, it is worth spending some time understanding the layout of the Flow Configuration environment.
Flow Config has been designed to be a drag ‘n drop environment. The layout of various tree views enables rapid configuration of new measures, events and reports. We think you’ll love it.
This is the “Model” tab on the left. It represents the Physical Model of your production facility. Flow allows this model to be completely flexible, however, it is advisable to follow a structure like S88 or S95 where possible. It is a good idea to define a naming standard early in your configuration process.
Notice the “Deployment” view tab at the bottom of the Model view. The Deployment tab shows a model of your Flow System. It consists of Platforms, Engines, Client Servers and Report Servers.
This is a multi-purpose toolbar allowing dragging and dropping onto the various icons. You will use these icons extensively while building your Flow Model.
This is the “Reports” tab on the right. It represents an Information Model. Like the Model view, it is completely flexible, however, it is advisable to model this view on the structure of your report consumers (i.e. your audience).
Notice the other tabs at the bottom of the Information Model, namely, “Forms”, “Toolbox”, “Context” and “Data Sources”. The Forms tab allows you to create data entry (or data validation) forms. The Toolbox tab allows the definition of global system objects, like enumerations and functions. The Context tab allows you to define your calendars and shift patterns, as well as model attributes. The Data Sources tab allows you to configure data connections and view their namespaces.
Along the top of the Flow Config window is a “Defaults” toolbar. When you are creating many new Measures and Events, you will use the Defaults to help streamline you development process.
In the center of the Flow Config window is a space where all the object editors will open up. All objects (i.e. Measures, Events, Reports, Forms, Engines, etc.) have their own editors, which will open up when the objects are double-clicked.